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At fifth level, the Demon Lord's fingernails become claws, and horns sprout from their forehead. At third level, wings start to grow from the Demon Lord's back. This stacks with any darkvision a Demon Lord already has.ĭemonic Heritage: This is compulsory. Weapon and Armor Proficiency: Demon Lords are proficient with simple weapons and light armor.ĭarkvision: Demon Lords gain darkvision to a range of 30 feet +10 feet per class level. Do not forget that the DC for the save roll is 10+the spell level+Cha mod.Ĭlass Skills (2+ Int modifier per level ×4 at 1st level) Bluff ( Cha), Concentration ( Con), Intimidate ( Cha), Knowledge (Arcana) ( Int), Knowledge (The Planes) ( Int), Spellcraft ( Int), Use Magic Device ( Cha).Īll of the following are class features of the Demon Lord: As with any caster class, a high Dexterity and Constitution improve the Demon Lord's chances of survival. The demon can be re-summoned after twenty-four hours have passed.ĭemon Lords have the following game statistics:Ībilities: Charisma determines how many spells a Demon Lord can cast, and how powerful those spells are. The Demon Lord suffers damage to their HP equal to their Constitution modifier. Minion Death:When a summoned demon dies, it returns to its native layer and takes its material possessions with it. At higher levels, Demon Lords have outsiders bound to their will and can assume a more aggressive role. The Demon Lords' status-affecting spells weaken enemies so their allies can do the rest of the work. Role: Squishy at worst, Demon Lords are often the crowd control in a low-level party. Demon Lords prefer to travel with people of similar alignment, but have no problems hiding their true nature if that means gaining meat shields to protect their wicked lives. They see wizards and sorcerers as good allies who are not trying hard enough. However, Demon Lords see the usefulness of other classes, and may try to "convince" a non-evil character to accompany them. Other Classes: For obvious reasons, Demon Lords despise paladins and good clerics. Though any race can be corrupted by the allure of evil, it is rare to see a high elf or a gnome choose the Demon Lord's path. Races: Humans, being versatile, make up the majority of Demon Lords. The most depraved individuals can go down this road with a smile and a carefree confidence. Mortals, particularly wizards, turn to this life because darkness is so easy and seductive. Religion: Many Demon Lords cast their lots with Vecna, Asmodeus, Abaddon, or another potent evil power.īackground: Demon Lords generally travel in search of powers, artifacts, or outsiders that complement their collection. Chaotic evil Demon Lords cause wanton chaos and destruction without the need to remain behind the scenes. Lawful evil Demon Lords follow the rules of the land so that they can manipulate the masses.
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The Demon Lord will tend to seek power over outsiders with matching alignment. Though the change is not noticeable at first, the Demon Lord will eventually develop horns, claws, and wings.Īlignment: Demon Lords are always evil, and will lose all class abilities upon becoming non-evil. Over time, exposure to fell taint causes them to appear demon-like themselves. The Demon Lord becomes an unholy power by using dark sorcery, manipulation, and demonic binding.Īdventure: Demon Lords single-mindedly work towards ultimate power and will stop at nothing to achieve that goal.Ĭharacteristics: Demon Lords work with demons and other evil outsiders. A Demon Lord is an individual who has chosen to pursue power above all else.